Topic outline
- GLAT project information
GLAT project information
GLAT - Games for Learning Algorithmic Thinking is a project under the Erasmus+ Programme, Key Action: Cooperation for innovation and the exchange of good practices - Strategic Partnerships for school education.
The main objective of the project is encouraging the integration of coding and algorithmic thinking into the daily teaching through different subjects in students' younger ages in a fun and attractive way.
- Announcements and Questions
- Workshop 1 - Game based learning and unplugged activities
Workshop 1 - Game based learning and unplugged activities
Introduction
Template and examples of worksheets:
Web 2.0 tools:
Template and examples of learning scenarios:
Additional learning scenarios examples:
- Workshop 2 - PBL, online quizzes and logical tasks Workshop schedule
Workshop 2 - PBL, online quizzes and logical tasks Workshop schedule
Introduction
Session 1: Problem Based Learning (PBL)
Homework:
Session 2: Online quizzes and logical tasks
Web 2.0 tools:
Additional materials and examples:
Session 3: Using Web 2.0 tools for creating quizzes and logical tasks
Web 2.0 tools:
Session 4: Games in lessons
Group work:
Survey:
Session 5: Designing learning scenarios for logical tasks
Instructions:
Learning scenario example:
- Topic 5
- Topic 6
- Completed learning scenarios
Completed learning scenarios
MODULE 1
Izdvojeni radovi / Outstanding scenarios
- Additional materials
Additional materials
Computational thinking and coding for kids:
Game Based Learning:
Examples of unplugged activities and learning scenarios: