Представяне по теми
- GLAT education info
GLAT education info
GLAT - Games for Learning Algorithmic Thinking is a project under the Erasmus+ Programme, Key Action: Cooperation for innovation and the exchange of good practices - Strategic Partnerships for school education.
The main objective of the project is encouraging the integration of coding and algorithmic thinking into the daily teaching through different subjects in students' younger ages in a fun and attractive way.
Web page: https://glat.uniri.hr/
Facebook page: https://www.facebook.com/glatproject/
GLAT results:
Instructions and materials for educators and online mentors:
- Тема 2
- Тема 3
- License
License
All materials are licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.Attribution should be given in the following way: GLAT project, https://ec.europa.eu/programmes/erasmus-plus/projects/eplus-project-details/#project/2017-1-HR01-KA201-035362.
- Announcements and Questions
- Workshop 1 - Game based learning and unplugged activities
Workshop 1 - Game based learning and unplugged activities
Introduction
Session 1: Game Based Learning (GBL)
Template and examples of worksheets:
Web 2.0 tools:
Session 4: Designing learning scenarios
Template and examples of learning scenarios:
Additional learning scenarios examples:
Session 5: Designing learning scenarios using graphical tool
Instructions:
Video:
Session 6: Designing learning scenarios for unplugged activities
Examples of learning scenarios:
- Workshop 2 - PBL, online quizzes and logical tasks
Workshop 2 - PBL, online quizzes and logical tasks
Introduction
Session 1: Introduction to Problem Based Learning (PBL)
Session 2: Problem-solving in logical games
Session 3: Online quizzes and logical tasks
Web 2.0 tools:Additional materials and examples:
Session 4: Using Web 2.0 tools for creating quizzes and logical tasks
Web 2.0 tools:
Session 5: Designing learning scenarios for logical tasks
Examples of learning scenarios:
- Workshop 3 - Games and tools for programming
Workshop 3 - Games and tools for programming
Introduction
Session 1: Introduction to Inquiry Based Learning
Session 2: Basic programming concepts
Games/Tools:
Session 3: Learning programming with games and stories
Tools:
Examples of stories with games elements created in Scratch:
- Seasons: https://scratch.mit.edu/projects/326888540/
- Let's eat healthy: https://scratch.mit.edu/projects/325739167/
- Computational castle: https://scratch.mit.edu/projects/326503995/
Session 4: Introduction into visual programming with Scratch
Session 5: Implementing computational thinking with Game Based Learning
Session 6: micro:bit in classroom
Session 7: Designing learning scenarios
Template:
Examples of learning scenarios:
- Learning scenarios development
Learning scenarios development
Workshop 1
Important dates:
deadline submission of first version of learning scenario
deadline feedback from mentors
deadline submission of improved version of the learning scenario
Forum for submitting learning scenarios:
Reflection on conducted activities:
Workshop 2
Important dates:
deadline submission of first version of learning scenario
deadline feedback from mentors
deadline submission of improved version of the learning scenario
Forum for submitting learning scenarios:
Reflection on conducted activities:
Workshop 3
Important dates:
deadline submission of ideas for games
deadline submission of first version of learning scenario
deadline feedback from mentors
deadline submission of improved version of the learning scenario
Forum for submitting learning scenarios:
Reflection on conducted activities:
- Additional materials
Additional materials
Computational thinking and coding for kids:
Game Based Learning:
Examples of unplugged activities and learning scenarios:
Scratch